Makerbot test prints done at Generator.x 3.0

During the recent Generator.x 3.0 workshop I did some Makerbot prints that ought to push the limits of what’s printable, i.e. with high surface detail, overhangs, “bridges” etc. Strangely enough the finer detail of a MK7 stepstruder didn’t necessarily help, although to be fair our MK7 machine was plagued by a non-level print platform.

Still, I had some interesting results pointing to new possibilities provided models take into account the limitations of the extrusion process. Lattice forms are definitely possible, just look at Frederik Vanhoutte’s models.

GX30-iMAL 9203 Makerbot tests GX30-iMAL 9362 Makerbot tests 2012-03-03 21.44.03 SheetStar Makerbot GX30-iMAL 9206 Makerbot tests

Mark Making at Mediaruimte, Brussels

Mark Making, solo show at Mediaruimte, Brussels, Feb 29-March 31, 2012

GX30-iMAL 9127 ArcSurf drawing

Mark Making is a summary of recent works using mechanical machine processes to explore drawing in physical media (metal, styrene and MDF). Pieces on display include a new Wall Exploder tape drawing, Arc Drawing 1+2 and three CircGrid pieces on anodized aluminum as well as a new series of drawings on MDF titled ArcSurf.

Marius Watz - CircGrid03A 0010

The show is organized in connection with the Generator.x 3.0: Code to Atoms workshop at iMAL. My thanks to Yves Bernard and Lab[au] for making these two events possible.

Extrusion 6311 Arc Drawings

Call: Generator.x 3.0 - from Code to Atoms

The call for participants to the Generator.x 3.0 - from Code to Atoms workshop at iMAL in Brussels next month is still open. We’ll have Makerbots, a laser cutter and a CNC mill on site to play with so if you’re interested in digital fabrication and parametric systems this should be of interest to you.

Full text and entry form can be found at:
http://www.imal.org/en/activity/generatorx3

Concept vs. Form, that old chestnut

This post is a response to a longer thread on Google+ between Ben Bogart and myself. Specifically, the following is specifically a response to his long post titled Is generative art conceptual or formal? (the post is not currently public, but if you’re on G+ you might be able to see it).

  1. I don’t believe in segregating work into concept or form camps. But such a division exists de facto. If you read the [eu-gene] mailing list you will find a community of generative artists who are largely disdainful of form for form’s sake, and who believe in conceptual stringency or scientific precision as parameters in the work.

    If Generator.x ever represented a community, I’d venture to say that community is more concerned with form than with logic or science. But that doesn’t mean the work is without concept. Casey Reas might be an artist whose output is sumptuous and painterly, but he stands apart from the pack by using a Lewittian method of breaking down his works into plaintext rules.

  2. In my own work I am concerned with the expression of non-verbal forms and spaces as the consequence of parametric processes, and I rarely if ever provide my audience with a text explaining my concept or the process I went through. I believe in letting the work speak for itself, even if that means that viewers might overlook an aspect that might have been essential to the artist.

    A lot of my “studio time” (in quotes because it doesn’t happen in a studio, but my nomadic presence in physical and net space is analoguous to other artists’ studio time) is spent I “reading” and consuming forms and structures by random sources, primarily other artists but also from pop or vernacular culture in general. This is how I do research, not by building a scrapbook to copy from but as a means to trigger ideas or interests in my own world of ideas. I’m a form junkie, and I don’t think that makes me a shallow person.

    However, I’m always baffled by the notion that conceptual work is somehow “formless” and purely cerebral. I consider concepts as having form just as much as I do colors and layouts. The best conceptual artists have high form, often expressed as wit or a certain poetic elegance. The best performance artists have form expressed as communicable emotional experience. I have never been impressed by any artwork in any medium unless it had a good form in some way.

  3. To return to generative art, I would firstly say that I disown that label. It describes a “how” without a “why”, and hence is meaningless as a description of a movement or a conceptual direction.

    I have tentatively coined the phrase “Software Abstraction” as a provocation describing artists like myself who construct software systems to produce abstract form, generally with a focus on the final output but still very much aware of the process as a conceptual device. Despite the art world’s current dislike for manifestoes or movements, I think some coherent term is needed. The group of artists largely considered “generative” have very different concerns than Verostko and others, coming as they do from a completely different cultural context. And their interests should bear defining.

    Software Abstraction seems to me like a short and concise summary of these artists’ practices, based as they are on computational processes and software as a creative medium. Abstraction is what they do, with obvious nods to movements like Op Art, Minimalism and Constructivism. They are not uncomfortable with the black box logic of complex software processes, and consider the output to be the primary form of the work even though their personal experience (through knowledge of the underlying system) is more complex. Some feel the need to make the system explicit, others do not.

    Addendum: Florian Jenett has argued that the term Software Abstraction still chains artists to a technology and thus hinders integration with a larger contemporary art discourse. This may or may not be true, but I would argue that A. It’s a concise label describing a specific identifiable practice, and B. There is always a need to distinguish one’s work from the vast masses of artists out there. At least this label borrows both from technology and art theory, the latter usually conspicuously absent in media art discourse. Casey Reas takes a different position, pointing out that Abstract Art is a dead and outdated art form and that it would be better to align oneself with Constructivism. Either way, I would like nothing more than for someone to come up with a brilliant label that makes my feeble provocation redundant.

  4. As a final point, I’ll concede that I have often described a certain schism in generative art along the concept / form lines described. To demonstrate it I have borrowed the idea of “weak” and “strong” from artificial intelligence, definining “strong generative art” as a more pure investigation of system and logic where output is almost incidental. It follows that “weak” generative art is then work that exploits computational processes to create complex art works in various media with a significant priority on the product of those processes.

    In reality, I am not particularly concerned with expanding this argument, but let me add that I have always expressed a certain scepticism towards work that claims to be logically “pure” or objectively scientific. I think machine logic is a sexy idea that generally is a fantasy, given that the parameters of that logic is always defined by artists that are merely human. Thus their creations are usually full of the normal imperfections introduced by subjective bias that the artist is often less that conscious of.